Date: January 10, 2024
By Hanna Rose
Baldur’s Gate 3 dev says they understand the “challenging” shift in tone between Act 2 and 3, but urges players to “give it a chance”.
The third act of Baldur’s Gate 3 has faced criticism, initially due to some bugs at launch (later patched in November), but even after the fixes, many players still express dissatisfaction with its tone, pacing, and structure. The detailed city setting, where every building may hold secrets or quests, sharply contrasts with the untamed environments of the first two acts, altering our exploration dynamics. Larian Studios acknowledges the controversy surrounding this shift.
Senior RPG designer Anna Guxens addressed the issue in an interview with Gamereactor, noting that each act has its own distinct flavor. Act 2 concludes with a powerful moment that significantly alters the landscape, and transitioning to Act 3, especially after investing numerous hours in the game, introduces a notably different tone. Guxens understands the challenge posed by this shift but encourages players to give it a chance, recognizing that preferences for each act’s tone vary among players.
While Act 3 has its enthusiasts, Larian aims to avoid such radical tonal shifts between chapters in its future games. Guxens emphasized the studio’s commitment to handling tone shifts more subtly in upcoming projects.
Although Larian’s next game remains shrouded in mystery, Baldur’s Gate 3 lead Swen Vincke has made progress in its planning. He recently disclosed that he has determined the first act, though specific details are yet to be unveiled. Vincke’s tweet, reflecting months of rewriting and refining ideas, suggests a thoughtful approach to crafting the initial segment of the new project. Despite not knowing the details of Larian’s next endeavor, it appears that the exploration of the rich world introduced in Baldur’s Gate 3 will continue for some time.
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