Date: January 02, 2024
By Hanna Rose
Stealing Scratch’s ball was all it took to end this player’s Honour run in Baldur’s Gate 3.
The recently introduced Honour Mode in Baldur’s Gate 3 is incredibly challenging, with a mere 0.1 percent of players successfully overcoming its obstacles. The majority find themselves struggling and succumbing to various fatal scenarios. Renilas, however, may have experienced the most unique downfall during a seemingly harmless moment involving a ball.
Renilas shared the unfortunate incident on the game’s subreddit, recounting their experience in Act 1 while preparing for a long rest near the goblin camp. In a lighthearted attempt to entertain, one of Renilas’ friends threw Scratch’s ball, prompting Renilas to retrieve it for the pup. Unbeknownst to them, this innocent act triggered the entire camp to turn hostile. Complicating matters further, the unlevelled companions and an unexpected guest, the Oathbreaker Knight at level 12, joined the fray. In just four rounds, the group faced a crushing defeat.
Camps in the game are typically considered safe havens, akin to a typewriter in a dimly lit corridor or the comforting jingle of a bonfire after battling relentless foes. However, Renilas shattered this assumption when a simple game of fetch went awry. Whether it was the act of taking the ball or accidentally harming Scratch remains unclear. Nevertheless, by upsetting the pup and breaking their oath as a paladin, Renilas unintentionally invited the formidable level 12 Oathbreaker Knight into the conflict.
In Dungeons & Dragons, paladins make different vows to various gods, and breaking these vows leads to becoming an oathbreaker. In Baldur’s Gate 3, a knight in camp can restore the vow through payment. However, if aggroed, the level 12 knight becomes an insurmountable adversary.
Renilas’ group faced dire consequences as the Oathbreaker Knight crashed the party. In Honour Mode, where reloading past saves is not an option, standing one’s ground against such a formidable opponent is the only choice. The group was doomed from the start, emphasizing the significant risks even in seemingly innocuous activities like playing with Scratch. The lesson learned: perhaps leaving the ball on the ground would have been a safer choice.
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