Date: January 16, 2024
By Hanna Rose
Busy taking in the sights, eh?
Baldur’s Gate 3 continues to thrive, boasting a robust player base of over 130,000 on Steam alone, even four months after its launch. Despite this impressive success, only half of the players have completed the first act.
A substantial 90.7 percent successfully navigated the tutorial, experiencing the Nautiloid crash and finding themselves on the Sword Coast shores. Thus, it’s evident that a significant portion of the player base actively engaged with the game by creating characters and reaching the initial beach landing.
Speculation arises regarding the reasons behind the 50 percent who haven’t progressed into the Underdark or the Mountain Pass to explore the Shadowlands. Possibilities include players still thoroughly exploring the intricacies of the first act, newcomers grappling with the complexities of cRPGs and Dungeons & Dragons mechanics, or individuals engrossed in camp interactions with Shadowheart.
Nonetheless, not completing a game is a common occurrence, and statistically, few players reach the credits. In the case of Baldur’s Gate 3, approximately half are still immersed in the wonders of the Emerald Grove, where Wyll and Halsin reside.
Given the low completion rates for Acts 1 and 2, it’s unsurprising that only a fraction of players have managed to finish the entire game. Merely 17.6 percent succeeded in defeating the Absolute (or choosing to blow up Gale), with 2.7 percent accomplishing this feat on Tactician difficulty. A mere 0.4 percent conquered Honour Mode, featuring the challenge of a single save file and permanent consequences for death and bad rolls—although this represents a slight increase from December’s numbers.
One potential explanation for the limited completion of Act 1 comes from Wooland, who mentioned, “I keep starting over.” Mental entrapment in a loop of creating new characters before finishing Act 1 seems to be a struggle for some players.
The game offers a vast array of possibilities depending on your chosen class, species, and optional Origin. Dialogue choices vary significantly, such as a drow experiencing different interactions in the tiefling camp compared to a fellow tiefling. Being a bard opens up unique opportunities, like snarky engagements in the goblin camp and offering to write smut for big ogres—a facet of the game that certainly adds to its charm.
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